COD MW2 UNDERPASS WINDOWS
However, these containers can also be jumped onto with the help of the Office windows or a gabion in the area’s eastern portion. Within this area, you could use a weapon with short range lethality to control action between the containers. Multiple shipping containers mark the northern part of Shoot House’s central third, dividing the area up into an irregular shape that breaks up lines of sight. Those who lock down the Office have an overwatch position on the Containers area into the Back Alley to the east, or, by taking a more dangerous angle, the rest of Shoot House’s central third.ĭoing some tactical parkour could also get you from one of these windows across the container sets and over to the Main Street or Center locations… Albeit with plenty of risk given the lack of cover atop the Containers and other high ground. One might have to take special caution in the southern-most room, as a wall creates a tiny back area with three targets that may also house hostiles. This office, accessible through staircases from the Courtyard or Container areas, may be used before exercises or in emergencies for briefings, but at other times, this may be where breach-and-clear training sessions may occur.Ī breach and clear methodology is a tactic worth considering when infiltrating the office close engagements may occur within the space, as well as the sweeping of potential traps set up by enemy forces. This container set acts as a makeshift office, complete with a whiteboard, couch, and a few desks… Including one with an adorable wall calendar. Because of this the path to the Courtyard from the Junkyard to the east could be dangerous territory and the other two areas of the map’s western portion – the Underpass and Forklift – could be used as potential flank routes into here. The Courtyard has significant objective purpose across multiple modes it’s the fifth location in Headquarters and the A bomb site in Search and Destroy. This is where you may want to be careful, as an enemy inside this area with a close-quarters loadout could be particularly deadly.
Snipers could peer around the concrete block down range, hop on top of it with the help of a nearby crate, or even peer through the flames of the destroyed vehicle to see what may come from the east.Īnd, along with these options, a third potential engagement route exists by way of a staircase leading up to the Office. Here, short-range engagements could occur around the ruined vehicle and the concrete blocks next to it.Īlternatively, one can look through the alley to the east and potentially see a hostile force coming from the Shanty Town over the Courtyard. A symbol of a previous mission that occurred within Urzikstan, this shell looms over the field as a marker for those following – or giving – training orders.Ī destroyed truck set ablaze is the icon for this southwest corner of the map, acting as the beginning of the southern route running west to east across Shoot House. The biggest set-piece of note within Shoot House is the large partial husk of a helicopter perched precariously near the map’s center. Scattered throughout the map are firing range targets some are decommissioned, while others are part of the training courses and routes that the Operators go through before more serious infiltrations. The map is divided into thirds, with two yellow catwalks acting as the viewing platforms for higher ranking officers to see how their Operators run the course. Through a combination of scrap metal, ruined vehicles, containers, plywood, and other raw materials, Shoot House was constructed a small urban course that trains elite Operators for a variety of combat situations. Out in the desert of Urzikstan at a classified location, a military shoot house – or training course – was built for stationed soldiers to conduct intense exercises.